Depending on your age, you may or may not remember the year 1979. If you don’t remember it, chances are you don’t know that was the year the first video game was released, Asteroids. No one could have known how addicted we would become or how realistic the games would eventually seem.
By the 1980s, arcades were springing up everywhere, and we were all popping quarters in big, huge machines and standing there for hours playing Space Invaders and Pac Man. Remembering some of the games, they all shared a common trait. You played on the same screen over and over but the difficulty kept increasing.
As technology improved, so สล็อต did video games. Soon there were different levels that allowed you into various areas within the game. Games like Super Mario Brothers and Donkey Kong gained a lot of popularity because the more points you scored the more advanced the play became.
How disappointing it was when the game was over and you had to start back at the very beginning! But that didn’t stop us from playing. We’d start over as many times as necessary to see what was beyond the next level.
Arcades began losing their popularity when Atari was introduced to the world. Now you could play video games at home, without having to constantly spend more money in order to play. Millions of these gaming consoles were sold, and no longer did you have to go out in order to play a video game.
As the demand for home computers grew, video games found their way to that medium as well. It was a perfect solution for gamers, since it didn’t require a gaming console and you didn’t have to pay to play.
Technology continues to create amazing things where video games are concerned. You can play at home, either on your gaming console or online, alone or in competition with others from around the world. A new way of socializing is emerging as more and more interactive games are developed.
And don’t make the mistake of thinking that video games are just for kids and teenagers. One of the top selling video games in the history of gaming is Halo 3. Statistics reveal that businesses all over the US had employees calling in sick the week after the release. That means there were grown adults willing to risk their job so they could spend more time playing!